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36 lines
753 B
C#
36 lines
753 B
C#
using UnityEngine;
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using UnityEngine.Events;
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public class Wallet : MonoBehaviour
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{
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[SerializeField] private int _money;
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[SerializeField] private UnityEvent<int> _onMoneyChanged;
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public event UnityAction<int> OnMoneyChanged
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{
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add => _onMoneyChanged.AddListener(value);
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remove => _onMoneyChanged.RemoveListener(value);
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}
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public int Money
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{
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get => _money;
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private set
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{
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_money = value;
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_onMoneyChanged?.Invoke(value);
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}
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}
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public void AddMoney(int money) => Money += money;
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public bool TakeMoney(int money)
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{
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if (Money < money)
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return false;
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Money -= money;
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return true;
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}
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}
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