Files
Cube-Tower-Defense/Assets/Scripts/TowerHealthViewer.cs
T
2026-05-11 20:48:41 +03:00

23 lines
483 B
C#

using System;
using UnityEngine;
public class TowerHealthViewer : MonoBehaviour
{
[SerializeField] private TowerHealth _towerHealth;
private void OnEnable()
{
_towerHealth.OnHealthChanged += OnHealthChanged;
}
private void OnDisable()
{
_towerHealth.OnHealthChanged -= OnHealthChanged;
}
private static void OnHealthChanged(TowerHealth.OnHealthChangedEventArgs e)
{
print("Health changed: " + e.CurrentHealth);
}
}