Files
Cube-Tower-Defense/Assets/Scripts/ScriptableObjects/Level.cs
T
2026-05-11 20:48:41 +03:00

13 lines
413 B
C#

using UnityEngine;
using System.Collections.Generic;
[CreateAssetMenu(fileName = "Level_No", menuName = "Scriptable Objects/Level")]
public class Level : ScriptableObject
{
[SerializeField] private Enemy[] _enemiesPrefabs;
[SerializeField] private float _levelTimeSec = 10f;
public IReadOnlyCollection<Enemy> EnemiesPrefabs => _enemiesPrefabs;
public float LevelTimeSec => _levelTimeSec;
}