Files
Cube-Tower-Defense/Assets/Scripts/UI/TurretUpgradeViewer.cs
T

53 lines
1.4 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using static UnityEngine.GraphicsBuffer;
public class TurretUpgradeViewer : MonoBehaviour
{
[SerializeField] private Transform _viewerHolder;
[SerializeField] private TurretUpdater _turretUpdater;
[SerializeField] private Wallet _wallet;
[SerializeField] private Button _upgradeButton;
[SerializeField] private TMPro.TextMeshProUGUI _upgradeCostText;
private int _upgradeCost;
private void OnEnable()
{
_wallet.OnMoneyChanged += OnMoneyChanged;
_turretUpdater.OnTurretClicked += OnTurretClicked;
_turretUpdater.OnTurretUpgraded += UpdateBtn;
}
private void OnDisable()
{
_wallet.OnMoneyChanged -= OnMoneyChanged;
_turretUpdater.OnTurretClicked -= OnTurretClicked;
_turretUpdater.OnTurretUpgraded -= UpdateBtn;
}
private void OnMoneyChanged(int newMoney)
{
_upgradeButton.interactable = newMoney >= _upgradeCost;
}
private void OnTurretClicked(Turret turret)
{
if (turret == null)
{
_viewerHolder.gameObject.SetActive(false);
return;
}
_viewerHolder.gameObject.SetActive(true);
UpdateBtn(turret);
}
private void UpdateBtn(Turret turret)
{
_upgradeCost = turret.UpgradeCost;
_upgradeCostText.text = _upgradeCost.ToString();
_upgradeButton.interactable = _wallet.Money >= _upgradeCost;
}
}