Files
Cube-Tower-Defense/Assets/Scripts/ScriptableObjects/TurretUpgrade.cs
T

11 lines
368 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "TurretLvl_", menuName = "Scriptable Objects/Turret Upgrade")]
public class TurretUpgrade : ScriptableObject
{
// TODO: инкапсулировать поля
public float UpgradeDamageMultiplier = 1.5f;
public float UpgradeDistanceMultiplier = 1.5f;
public float UpgradeReloadTimeMultiplier = 0.75f;
}